The Pavement Special, The Canis, Mongrel Logic Kerryn Hewitt The Pavement Special, The Canis, Mongrel Logic Kerryn Hewitt

Building Streetwear Mythology

The Canis is my attempt to build mythology, collectibles, comics and game mechanics into a streetwear brand. From gaming magazines and fantasy art to star maggots and trading cards, this is where the world began.

I grew up in the era of gaming magazines, comics, album covers, flags and posters. I thought Gerald Brom had superhuman abilities. Mythology and fantasy were my textbooks.

I can talk to you about stories, systems and art for days. The Canis is my attempt to build mythology, collectibles, comics and game mechanics into a streetwear brand.

A collection of worn horror, fantasy and mythology-inspired cut-outs, sketches and text fragments that influenced the creation of The Canis worldbuilding project and Mongrel Logic.

What’s left of what was on my wall in the 00s.

Mapping game to garment

The first part was easy, ARG mechanics slot right in, designing the characters and mythology, however, can be painfully slow.

I just spent the entire weekend drawing a new version of Sun Eater and the villain, both of which were canned. I’m torn between game iconography and art and have not stopped testing concepts.

Comic books

Accompanying the core range and TCG’s are comics. This is where the story unfolds.

The next generation of art is in progress; provided I stop canning them.
The rulebook is done, version one. The first series of cards is done as well. As the visual language evolves, so will these.

Never thought that kid cutting art and articles out of gaming mags would be designing TCG’s but, there we are.

Star maggots

Sun Eater is part of The Originals; the first batch of my old teenage art I used to start the shop. Weird, misfit art. In its own right.

Reworking this doodle into a re-usable artifact of The Canis has been one of the biggest challenges to date. Raptor is on this list as well.

Due to an obsession with cosmology (Et Al) we have star maggots and axiomatic entities.  

Building worlds

I used to complain about my to-do list. Now, I miss it.

It’s been fun and challenging but it’s the start of mythology.

ARG game mechanics, rules, cards, comics, and an evolving world all mapped to our core range.  
Can’t stop now, this giant world keeps rolling.

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