Dance Tenet
The game has officially started. A quick update on The Canis, comics, cards, and why Tenet dancing is somehow the least strange thing happening around here.
There is a small chance that I have lost touch with reality. That’s not a bad thing; I am building another one.
The Canis is an original world expressed through streetwear, comics and playable artifacts.
It’s On
Raptor 1 and Raptor Wakes as dusty recovered artifacts.
There is much to be revealed, but the game has officially started.
Hours of web building, alt text, and thousands of moments in between figuring out language and images, and I can’t stop thinking about the cards and the points system behind them.
I cannot wait to get started on the comics and the cards. I’m a systems person. This really is my bag. I have wanted to make my own comic for as long as I can remember.
The Cards
The first part of The Canis streetwear game is live; the cards are an additional layer. They will be playable. More on that when my brain produces it. Signal Lost.
The Comics
Trying to take this on by myself might be the most insane thing I have done yet. Most comics are made by several people. I still have a business to run, designs to create, story to write and characters to develop.
Thankfully, half The Canis writes itself, the hard part is getting it out of my head.
Please send help. We accept magical caterpillars, beans and dolls.
The world is evolving.
I think moon eaters are coming. I know Logic is growing something else. Tenet will most likely hijack my brain at some point.
And Ultraviolet is somewhere in another universe, getting more annoyed by the minute.
Can a Streetwear ARG Change Clothing Recycling?
Can storytelling change clothing recycling? This article explores why I'm building The Canis, a streetwear ARG designed to make sustainable fashion more engaging.
We all know fashion has a waste problem.
Some of you might not know how big it is.
Less than 15% of clothing is recycled globally each year; yet we produce 92 million tons of textile waste in the same period.
Most of that ends up burned or in landfill.
Can storytelling change behaviour?
People are not going to stop producing fashion. It’s a part of who we are. How we make it, what we make it out of, and what we do with it after, is all going to change.
Historically, we’ve never had to worry about what happened to it after we were done. Can how we feel about what we’ve bought change that?
A photo representing the circular fashion process, organic cotton fibres clean enough to break down and reuse.
Why organic cotton isn’t enough.
If it was only that easy. Changing how people behave is hard.
Cotton is one of the most toxic fabrics on the planet, synthetics and micro plastics are another big topic. We’ve seen incredible and ridiculous innovations in textiles, but these are more often clickbait than sustainable.
GOTS certified organic cotton is grown free from harmful chemicals making it easier to recycle.
But organic cotton alone is not the main reason why most people buy.
Building a streetwear ARG.
The world I am building has game play elements. Comics, games and a series are in the pipeline, but the overarching question is how can we change behaviour?
A small incentive is a start. But is it enough to make you go through the steps of returning a t-shirt?
We all have clothing we value; we tend to keep those items. Often regardless of condition. What we do with the stuff we don’t want, or is damaged, is barely a thought.
The Canis is the experiment.
Do we not recycle because that’s the way it’s always been and ‘all it will take’ is a few regulations?
How long will these regulations take to become globally enforceable?
Or can we do something about it in the meantime?
I’m not saying I have the solution. But maybe, when you’re done with your tee or it’s looking a little haggard, you’ll hear Tenet’s voice saying, “The Canis takes it back” and scan the QR code.
Building Streetwear Mythology
The Canis is my attempt to build mythology, collectibles, comics and game mechanics into a streetwear brand. From gaming magazines and fantasy art to star maggots and trading cards, this is where the world began.
I grew up in the era of gaming magazines, comics, album covers, flags and posters. I thought Gerald Brom had superhuman abilities. Mythology and fantasy were my textbooks.
I can talk to you about stories, systems and art for days. The Canis is my attempt to build mythology, collectibles, comics and game mechanics into a streetwear brand.
What’s left of what was on my wall in the 00s.
Mapping game to garment
The first part was easy, ARG mechanics slot right in, designing the characters and mythology, however, can be painfully slow.
I just spent the entire weekend drawing a new version of Sun Eater and the villain, both of which were canned. I’m torn between game iconography and art and have not stopped testing concepts.
Comic books
Accompanying the core range and TCG’s are comics. This is where the story unfolds.
The next generation of art is in progress; provided I stop canning them.
The rulebook is done, version one. The first series of cards is done as well. As the visual language evolves, so will these.
Never thought that kid cutting art and articles out of gaming mags would be designing TCG’s but, there we are.
Star maggots
Sun Eater is part of The Originals; the first batch of my old teenage art I used to start the shop. Weird, misfit art. In its own right.
Reworking this doodle into a re-usable artifact of The Canis has been one of the biggest challenges to date. Raptor is on this list as well.
Due to an obsession with cosmology (Et Al) we have star maggots and axiomatic entities.
Building worlds
I used to complain about my to-do list. Now, I miss it.
It’s been fun and challenging but it’s the start of mythology.
ARG game mechanics, rules, cards, comics, and an evolving world all mapped to our core range.
Can’t stop now, this giant world keeps rolling.

