Building Worlds

Building an original world isn't always about making progress. Sometimes it's about waiting for the next piece of the puzzle to reveal itself. A founder's journal on comics, creativity and building The Canis one step at a time.

The most frustrating thing about building an alternate reality streetwear game and world is that my brain needs rest in between.
The cognitive load of the past week has been brutal.

Letting the puzzle emerge rather than making the pieces fit is honestly annoying.

I don’t often stare at a blank page for very long, or at least if I do, then there is my first clue, I’m barking up the wrong Tenet.

The Comic

As The Canis underwent its own supernova, and exploded in every direction, I have been trying to work out what goes in the comic.
I already had the story, so how hard could it be right?

A week of hardly anything. Small notes, one hour of progress, and then the end of thought, for the day not just that session. And when I say end, I mean end. Of productivity as well, not just comic book text.

That’s been rough, I don’t like slow. Everything is already slower by its nature, independent brand, solo founder, circular fashion.

 It feels personal, when it goes even slower because I’m still going a thousand miles an hour.

But the comic has emerged successfully.

Surreal artwork showing a suited jellyfish-like figure holding a dried corn cob while standing before rows of identical figures against an industrial skyline. The image represents Spineless, a spreading Condition within The Canis.

Concept artwork exploring Spineless, one of the Conditions spreading throughout The Canis.

Art is next

This is actually what I was most afraid of but having gone through the comic book tunnel and emerged the other end, with game stronger and story stronger, the art has become what I am most looking forward to.  I just wish there were two of me.

Kerryn and Nyrrek

Why am I picturing one with a hunchback?

Printing the comic

I’ll be hiding it online first. Once I have done the work that needs to be done, over the coming months, I will see if people want it. You might have noticed hardly anyone knows we exist yet.

I just need to move house, and then that will be my focus. In the meantime, tell someone you know.

Much bigger than me

I’ve quietly built a behemoth.
Does anyone have any biscuits?

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The Canis Game

What exactly is The Canis? After days of trying to define the world I was building, I finally realised the answer was staring me in the face. This behind-the-scenes journal explores the game, the comics, the cards, AI, and a painting from my teens that somehow predicted it all.

It’s hard to articulate how many things I hold in my head on any given day. Building this game out is fun and terrifying in equal measure. I’m sure you can guess why. But in case you can’t, its fun because I get to play for a significant portion of my time, making up star maggots and mapping their evolution.

It’s terrifying because it’s early. Literally no one but me asked for this.

Kinda rule number one of business.

I have a habit of approaching things from a different angle.

It is so actively in development, that I have been asking myself the question, what is ‘The Canis’, is it a world, a universe? Yes me, the builder of it. This has been going on for days.

And only just landed on the right words, roughly sixty seconds ago.  

It’s a game. Duh.
Really, I blame my to do list. It wraps around the planet at this point.

Designing the cards


I can’t be an expert in everything and believe me, I am not. I have enough background to build this without feinting each day, but I have gaps.

One rather amusing one, was realising how integrated the cards and comics are. To anyone who has been building games for centuries, I salute you. It was only when I sat down to write the comic that I realised I had to design the cards first.

We haven’t even got to the art yet.

The art


While recording for socials this week, I have been talking about AI. Love or hate it, its here. I only use my own art to generate our AI reels.

It’s how I can test personalities, ideas, concepts, styles, formats without spending 14 weeks trapped in an art cycle that I can’t maintain.

I draw all the hoodie designs, characters, and worlds. I am drawing all the comics, cards and I write the blog, my website and my world. This is not an AI world.

It seems like it has been living in my head a very long time; I found a photo of an old painting I did, and thematically, it’s eery how it is kinda all there without it knowing what it was yet. This was painted sometime in the 2000s.

Eyeballs, weird trees, random entity. That giant sun. Spooky.

Now, I started this all with art from my teens, but finding this photo with all those elements was nuts. This painting has now inspired another world and characters.

I use AI to help research, SEO, editing, project management, and images.
I dream of the day that I can hire writers and artist etc.

The thing that bothers me most about AI, is sustainability. With it being the backbone of everything I build, coupled with no data and warranted suspicion, it remains to be seen how we deal with that, globally as well as individually. This blog is not long enough for the rest of the arguments so moving on.  

Early fantasy painting created by Mongrel Logic founder in the 2000s showing a glowing white figure, surreal green tree with an eye, floating eyes, a giant sun and abstract landscape that later inspired elements of The Canis world.

A painting (and photo) from the 2000s. Looking back, it's strange how many themes that became The Canis were already there.

When are the comics coming?

Now-now. Over the coming weeks I’ll be sharing progress and taking you along for the ride.

And the cards?

Just-now.

Official terminology…

It’s happening now. I have already started. The world is coherent, the game is playable, the system is working, the world is growing faster than I can keep up. I just need to build all the other parts you can play with.

No pressure. When I start licking the chalk I will let you know.  

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Mongrel Logic, The Pavement Special, The Canis Kerryn Hewitt Mongrel Logic, The Pavement Special, The Canis Kerryn Hewitt

How To Play

The Canis is built around alignment. It’s an evolving world of characters, artifacts, transmissions and hidden stories.
You don't enter The Canis. You recognise it.

You don't enter The Canis. You recognise it.
Find The Canis.

What is The Canis?

Artifacts from The Canis arranged in a flat lay.

P.S The Canis doesn’t iron on Sundays.


The Canis is an evolving world of characters, artifacts, transmissions and hidden stories.

How to play?


1. Find The Canis.

2. Receive the transmission.

3. Choose your allies.

4. Wear the artifact.

5. You are now are guardian of The Canis. Unearth new fragments.

6. The Canis takes it back. Scan the QR code.

Why?


We believe storytelling can change behaviour. Rather than asking people to recycle because they should, we ask whether participation in a fictional world can make returning clothing feel meaningful.

Do you have to play?

No.

You can simply wear the artifact.

Many people do.

But if you pay attention, you'll notice patterns, symbols, characters and transmissions hidden throughout the collection.


What's coming next?

More artifacts. More characters.

More worlds. More signals.

The story is still unfolding.

Some chapters remain hidden.

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